Elementary Art Animation and the Plant Life Cycle

I love PiskelApp y’all. I love it so much. In fact, I think they need to hire an educator to help develop school projects using the program and I think that educator should be me. The art-connection is obvious, but the cross-curricula opportunities are endless.

PiskelApp, in case you don’t know, is a free, web-based application powered by Google. It enables users to create frame-by-frame animations with ease. The default size is 32 pixels x 32 pixels (about the size of an emoji on your phone). This standard small size means that students can utilize 8-bit design. If your students want a larger (and therby more sophisticated) design, all they have to do is resize the image and change the pixel dimensions. 
I promise. It is easier than it sounds. The program is very intuitive. 
You can find my previous post about PiskelApp right here. 

This week, my Third Grade students used PiskelApp to create frame-by-frame animations of the water cycle. They reviewed the water cycle (which they’ve been learning about in Science class) and then we examined how to make a cycle using PiskelApp. This whole project took 45 minutes. 
Here’s the overview:
-Go to PiskelApp
-Click on “login”
-choose your Google login (we use Google for Education on my campus)
-click on “create piskel”
-draw the first frame of your cycle (remember, you can start anywhere in the cycle
-hover over your first frame and click on the “duplicate frame” icon
-a copy of frame 1 will appear
-use the onion to see a “ghost” of frame 1
-edit frame 2 to show the next step in your animation (use the preview window to check your work
-continue duplicating and changing frames until your cycle is completed
-click on “export”
-change the dimensions to 800 x 800
-click on “Get Public Url”
-Click on the yellow link that appears
-a new window will open
-right click on your animation
-Choose “Save as” and save to your lunch number file (that’s where my kiddos save their work)